BIS fnc dynamicGroups: Difference between revisions
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| Function that adds dynamic groups to the mission as seen in End Game. Function needs to be initialized on server and client. Clients can then use action TeamSwitch ("U" by default) to access the Dynamic Groups interface. | | Function that adds dynamic groups to the mission as seen in End Game. Function needs to be initialized on server and client. Clients can then use action TeamSwitch ("U" by default) to access the Dynamic Groups interface. | ||
|= Description | |||
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| |= See also | |[[Dynamic Groups]]|= See also | ||
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Revision as of 12:23, 29 March 2016
Description
- Description:
- Function that adds dynamic groups to the mission as seen in End Game. Function needs to be initialized on server and client. Clients can then use action TeamSwitch ("U" by default) to access the Dynamic Groups interface.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
["Initialize"] call BIS_fnc_dynamicGroups;//Exec on Server
- Example 2:
["InitializePlayer", [player]] call BIS_fnc_dynamicGroups;//Exec on client
Additional Information
- See also:
- Dynamic Groups
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with a3 version 1.42]][[ Category: a3: New Functions | BIS FNC DYNAMICGROUPS]][[ Category: a3: Functions | BIS FNC DYNAMICGROUPS]]