BIS fnc unitPlay: Difference between revisions
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|x1= <code>[vehicle player, _unitCaptureData] spawn BIS_fnc_UnitPlay</code> |= | |x1= <code><nowiki>[</nowiki>[[vehicle]] [[player]], _unitCaptureData] [[spawn]] [[BIS_fnc_UnitPlay]]</code> |= | ||
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Revision as of 02:54, 9 July 2016
Description
- Description:
/* Description: Plays back input movement data on input unit. Parameter(s): 0: OBJECT - unit to play movement data on 1: ARRAY - movement data recorder by BIS_fnc_unitCapture 2: ARRAY (Optional) - variable to set once playback has finished. The array is in the following format: 0: NAMESPACE, GROUP or OBJECT 1: STRING - variable name 3: BOOL - true to allow playaback on destroyed objects (normally the playback will stop once the object is destroyed) 4: NOTHING - obsolete param, preserved because of backward compatibility 5: NOTHING - obsolete param, preserved because of backward compatibility 6: NUMBER - seconds to skip at the start of playback Returns: BOOL - always true. The script is completed once the playback is finished. */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
[vehicle player, _unitCaptureData] spawn BIS_fnc_UnitPlay
Additional Information
- See also:
- BIS_fnc_UnitCapture
Notes
-
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