BIS fnc unitPlay: Difference between revisions

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|x1= <code>[vehicle player, _unitCaptureData] spawn BIS_fnc_UnitPlay</code> |=  
|x1= <code><nowiki>[</nowiki>[[vehicle]] [[player]], _unitCaptureData] [[spawn]] [[BIS_fnc_UnitPlay]]</code> |=  
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Revision as of 02:54, 9 July 2016


Hover & click on the images for description

Description

Description:
/*

	Description:
	Plays back input movement data on input unit.

	Parameter(s):
		0: OBJECT - unit to play movement data on
		1: ARRAY - movement data recorder by BIS_fnc_unitCapture
		2: ARRAY (Optional) - variable to set once playback has finished. The array is in the following format:
			0: NAMESPACE, GROUP or OBJECT
			1: STRING - variable name
		3: BOOL - true to allow playaback on destroyed objects (normally the playback will stop once the object is destroyed)
		4: NOTHING - obsolete param, preserved because of backward compatibility
		5: NOTHING - obsolete param, preserved because of backward compatibility
		6: NUMBER - seconds to skip at the start of playback

	Returns:
	BOOL - always true. The script is completed once the playback is finished.
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
[vehicle player, _unitCaptureData] spawn BIS_fnc_UnitPlay

Additional Information

See also:
BIS_fnc_UnitCapture

Notes

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Notes

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