BIS fnc addScriptedEventHandler: Difference between revisions
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| [namespace, name, code] call [[BIS_fnc_addScriptedEventHandler]] | | [namespace, name, code] call [[BIS_fnc_addScriptedEventHandler]] |= Syntax | ||
|p1= namespace: [[Namespace]], [[Object]], [[Group]], [[Location]], [[Boolean]], [[Control]] or [[Display]] - namespace in which handler is saved|= | |p1= namespace: [[Namespace]], [[Object]], [[Group]], [[Location]], [[Boolean]], [[Control]] or [[Display]] - namespace in which handler is saved|= |
Revision as of 20:16, 12 December 2016
Description
- Description:
- Adds scripted event handler and returns id. "ScriptedEventHandlerAdded" scripted EH is called. Some of the Scripted EH names used in various scripts and modules:
- arsenalClosed
- arsenalOpened
- BIS_fnc_playVideo_stopped
- bis_groundSupport_groupSpawned
- curatorObjectPlaced
- curatorObjectRemoteControlled
- curatorUnitAssigned
- dominantSideChanged
- EGSpectator_OnCameraModeChanged
- EndGame_Ended
- EndGame_OnObjectiveCompleted
- EndGame_OnObjectiveEnded
- EndGame_OnObjectiveStateChanged
- EndGame_OnStageChanged
- EndGame_OnStartGameObjectiveCompleted
- FlagAnimationDone
- garageClosed
- garageOpened
- intelObjectFound
- ownerChanged
- respawn
- respawnTicketsExhausted
- RscDisplayEGSpectator_MapStateChanged
- RscDisplayEGSpectator_OnCursorObjectFocused
- RscDisplayEGSpectator_OnCursorObjectUnfocused
- RscDisplayEGSpectator_OnFocusChanged
- RscDisplayEGSpectator_OnUiVisibilityChanged
- RscDisplayRespawnKeyDown
- ScriptedEventHandlerAdded
- ScriptedEventHandlerRemoved
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [namespace, name, code] call BIS_fnc_addScriptedEventHandler
- Parameters:
- namespace: Namespace, Object, Group, Location, Boolean, Control or Display - namespace in which handler is saved
- name: String - handler name
- code: Code or String - code executed upon calling
- Return Value:
- Number - id of the currently added event handler
Examples
- Example 1:
[missionNamespace, "event", {hint "Hello World"}] call BIS_fnc_addScriptedEventHandler;
- Example 2:
[true, "event", {hint "Hello World"}] call BIS_fnc_addScriptedEventHandler;
Boolean will default to missionNamespace
Additional Information
- See also:
- BIS_fnc_callScriptedEventHandlerBIS_fnc_removeScriptedEventHandlerBIS_fnc_removeAllScriptedEventHandlers
Notes
-
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