forceFlagTexture: Difference between revisions
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| Forces a flag texture onto a flag carrier (unit, vehicle or flag pole). No flag holder is required. If "" is used as texture, the texture is removed. This will override regularly owned flags. This type of flag is very expensive to simulate, so please use the functionality sparingly. |= Description | | Forces a flag texture onto a flag carrier (unit, vehicle or flag pole). No flag holder is required. If "" is used as texture, the texture is removed. This will override regularly owned flags. This type of flag texture cannot be retrieved using [[flagTexture]].<br /><br /> | ||
'''Note''': this type of flag is very expensive to simulate, so please use the functionality sparingly. |= Description | |||
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Revision as of 15:41, 22 March 2017
Description
- Description:
- Forces a flag texture onto a flag carrier (unit, vehicle or flag pole). No flag holder is required. If "" is used as texture, the texture is removed. This will override regularly owned flags. This type of flag texture cannot be retrieved using flagTexture.
Note: this type of flag is very expensive to simulate, so please use the functionality sparingly. - Groups:
- Uncategorised
Syntax
- Syntax:
- object forceFlagTexture texture
- Parameters:
- object: Object - vehicle, unit of flag pole
- texture: String
- Return Value:
- Nothing
Examples
- Example 1:
player forceFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Additional Information
- See also:
- setFlagTextureflagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseFlag Textures
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.69]][[ Category: arma3dev: New Scripting Commands | FORCEFLAGTEXTURE]][[ Category: arma3dev: Scripting Commands | FORCEFLAGTEXTURE]]