Side
Category: Data Types
| Id | Side | Description | Commands | Text | Present in | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | BLUFOR | The BLUFOR (Blue Forces) side. | west, blufor | "WEST" | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| 0 | OPFOR | The OPFOR (Opposing Forces) side. | east, opfor | "EAST" | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| 2 | INDFOR | The INDFOR (Independent Forces) side. | resistance, independent | "GUER" | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| 3 | Civilian | The civilian side. | civilian | "CIV" | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| 9 | Ambient Life | Animals like fish, rabbits and snakes. | sideAmbientLife | "AMBIENT LIFE" | ✔ | ||||||
| 8 | Empty | Empty buildings placed in the Eden Editor. | sideEmpty | "EMPTY" | ✔ | ||||||
| 6 | Friendly | Friendly sides. | sideFriendly | "FRIENDLY" | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
| 5 | Enemy | Enemy side. | sideEnemy | "ENEMY" | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
| 4 | Unknown | Used when the side of a unit is unknown, e.g. for spotted targets with insufficient information. | sideUnknown | "UNKNOWN" | ✔ | ✔ | ✔ | ✔ | |||
| 7 | Logic | Side of Game Logics and Modules. | sideLogic | "LOGIC" | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |