From Bohemia Interactive Community
Hover & click on the images for description
Description
- Description:
- Switch streetlamp on/off
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object, state] call BIS_fnc_switchLamp
- Parameters:
- object: Object - Street Lamp
- state: Bool - true to turn lamp on, false to turn it off
- Return Value:
- Nothing
Examples
- Example 1:
private _lampsIn200m = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200];
{ [_x, false] call BIS_fnc_switchLamp; } forEach _lampsIn200m;- Example 2:
aLamp spawn {
private _lamp = param [0, objNull, [objNull]];
while { player distance _lamp < 200; } do
{
[_lamp, selectRandom [ true, false ]] call BIS_fnc_switchLamp;
sleep 0.1 + random 0.5;
};
};
Additional Information
- See also:
- switchLight
Notes
-
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Only post proven facts here!
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