BIS_fnc_fireSupportCluster

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Revision as of 10:25, 23 January 2021 by Lou Montana (talk | contribs) (Text replacement - "{{Function " to "{{RV|type=function ")
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Description

Description:
Description needed
Execution:
spawn
Groups:
Supports

Syntax

Syntax:
Syntax needed
Parameters:
position: Position, Object or String - Can be position, an object, or a marker
ammo: String - (Optional, default "G_40mm_HEDP") Ammunition class, nil or empty string to use 40mm HEDP shells
radius: Number - (Optional, default 100) Radius of the area in metres
rounds: Array - (Optional, default [1,20]) Number of rounds to be fired, can be:
  • 0: Number of shells
  • 1: Number of submunition
delay: Array or Number - (Optional, default 10) Delay between rounds in seconds, can be Number for precise delay or Array to set min and max delay
conditionEnd: Code - (Optional, default {}) Condition to end fire support
safeZone: Number - (Optional, default 0) Safezone radius in metres
altitude: Number - (Optional, default 100) Altitude in metres where the submunition will be spawned
velocity: Number - (Optional, default 100) Descending velocity, in m/s
sounds: Array - (Optional, default [""]) Strings of sounds to be played on the incoming submunition
Return Value:
Return value needed

Examples

Example 1:
[BIS_Player,"G_40mm_HEDP",100,[4,10],10] spawn BIS_fnc_fireSupportCluster;
Example 2:
[ BIS_Victim,"G_40mm_HEDP",100,[5,25],10,{daytime > 20},75,500,150,["shell1","shell2"] ] spawn BIS_fnc_fireSupportCluster;
Example 3:
["BIS_mrkTargetArea","",100,[4,10],10,{BIS_Player distance BIS_EscapeZone < 100}] spawn BIS_fnc_fireSupportCluster;

Additional Information

See also:
See also needed

Notes

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