From Bohemia Interactive Community
					 
					
					
					
					
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Description
- Description:
- Attempts to sort given array either in ascending (true) or descending (false) order. ⚠ This will modify the original array! 
- Groups:
- Arrays
Syntax
- Syntax:
- array sort order
- Parameters:
- array: Array - Array to be sorted, can also be a nested array.
 
 All array elements should be one of the following types:- String - Array of strings ["a","b","c"...]
- Number - Array of numbers [1,2,3...]
- Array - Array of subarrays [["a",1,2],["b",3,4],["c",5,6]...]. Subarrays should be of the same structure. Subarray elements other than String or Number will be ignored during sorting.
 Mixed arrays["a",1,[true], ...]are not supported and results are undefined.
 
 
- order: Boolean - Sorting order. 
- Return Value:
- Nothing
Examples
- Example 1:
- _arr = [5.21725,1.30859,4,5.03028,1];
_arr sort true;
hint str _arr; //[1,1.30859,4,5.03028,5.21725]
- Example 2:
- _dev = ["ja","pa","pa","tram","tara"];
_dev sort false;
hint str _dev; //["tram","tara","pa","pa","ja"]
- Example 3:
- #define ASC true
#define DESC false
_scores = [[123,"bob",15],[123,"bill",20],[200,"dave",21],[200,"steve",11]];
_scores sort DESC;
hint str _scores; //[[200,"steve",11],[200,"dave",21],[123,"bob",15],[123,"bill",20]]
- Example 4:
- Sort buildings by distance and return position of the most distant building:
_buildings = player nearObjects ["Land_Cargo_Patrol_V1_F", 500];
_buildings = _buildings apply { [_x distance player, _x] };
_buildings sort false;
hint format [
	"Most distant building is at %1, distance %2 m", 
	getPos (_buildings select 0 select 1),
	round (_buildings select 0 select 0)
];
Additional Information
- See also:
- lbSortBy lnbSortBy BIS_fnc_sortAlphabetically BIS_fnc_sortBy BIS_fnc_sortNum
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here!
Add Note
 
- Posted on April 16, 2015 - 18:14 (UTC)
- Killzone Kid
- 
The algorithm for sorting subarrays: compare 1st element, if equal compare 2nd, if equal compare 3rd...etc.