From Bohemia Interactive Community
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- Posted on 13 November 2017
- James
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visibleMap does not work in all cases where a map might be part of a dialog like in a uav terminal or in a artillery computer dialog.
Some of these cases can be covered with an addMissionEventHandler of type "Map".
Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like:
// update marker as long as map is open (works for uav stations as well)
J_myGPSEH = addMissionEventHandler ["Map", {
params ["_mapIsOpened", "_mapIsForced"];
if (_mapIsOpened) then
{
systemChat "GPS active";
J_var_GPSOn = true;
// no sheduled environment -> create one
/* Triggered when map is opened or closed either by user action or script command openMap. */
[] spawn {
waitUntil {
// ... // do something as long as map is open
not J_var_GPSOn
};
};
} else {
J_var_GPSOn = false;
systemChat "GPS inactive";
};
}];