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Description
- Description:
- Returns an array containing the names and values of environmental 2D sound controllers, variables that can be used in simple expressions when configuring sounds.
⚠ The names of controllers are case sensitive 
⚠ Please note that the name for the wind param for 2D controller is 'windy'. 'wind' is the name for 3D controller  getAllEnv3DSoundControllers
- Groups:
- Sounds
Syntax
- Syntax:
- getAllEnvSoundControllers position
- Parameters:
- position: Position
- Return Value:
- Array in format [["controllerA", valueA], ["controllerB", valueB], ...], controllers being, in order:
- "rain"
- "night"
- "windy"
- "daytime"
- "meadows"
- "trees"
- "houses"
- "forest"
- "sea"
- "coast"
- "altitudeGround"
- "altitudeSea"
- "shooting"
- "deadbody"
- "fog"
- "yearTime"     (since Arma 3 v2.07.148385)
- "ambientTemp"     (since Arma 3 v2.07.148385)
- "snow"     (since Arma 3 v2.07.148385)
 
 
Examples
- Example 1:
- getAllEnvSoundControllers position player;
/*
	returns e.g
	[
		["rain",0],
		["night",0],
		["windy",0.161588],
		...
	]
Additional Information
- See also:
- getAllEnv3DSoundControllers getEnv3DSoundController allEnv3DSoundSources selectBestPlaces getSoundController getSoundControllerResult getEnvSoundController getAllSoundControllers getCustomSoundController setCustomSoundController getCustomSoundControllerCount Arma 3: Sound
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here!
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