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Description
- Description:
 
- Sets damage to HitPoint with dependency or not.
 
- Execution:
 
- call
 - Groups:
 
- Object Manipulation
 
Syntax
- Syntax:
 
- [object, hitPoint, damage, useDependency] call BIS_fnc_setHitPointDamage
 - Parameters:
 
- object: Object - Entity to which damage applies
 
- hitPoint: String - HitPoint to which damage applies
 
- damage:  Number - Amount of damage to apply
 
- useDependency (Optional, default true): Boolean
- true - distribute damage to dependent HitPoints as well
 
- false - apply damage to given HitPoint only
 
 - Return Value:
 
- Nothing
 
Examples
- Example 1:
 
Additional Information
- See also:
 
- setHitPointDamage
 
Notes
- 
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