ctrlSetFade

From Bohemia Interactive Community
Revision as of 15:03, 22 May 2024 by Nelis75733126 (talk | contribs) (Added informative note about very specific behavior related to this command. And changed other feature to warning. And changed my own note slightly.)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Sets wanted transparency for control animation. Requires ctrlCommit to commit changes. To hide or show a control instantly, use ctrlShow.
Despite having fade = 1; inside the config of a control, ctrlFade will still report a fade of 0.

Which results in ctrlSetFade 0 doing nothing.

To counter that, first use ctrlSetFade 1, then ctrlCommit 0 ( to instantly apply it ), and then you can use ctrlSetFade to set the fade to any value you wish.
If there are multiple (interact-able) controls on top of each other but the top-most is faded using ctrlSetFade 1, the top-most control will interfere with controls that were defined earlier and in the exact same position. To counter that, the faded control needs to be disabled with ctrlEnable.
Groups:
GUI Control

Syntax

Syntax:
controlName ctrlSetFade fade
Parameters:
controlName: Control
fade: Number
Return Value:
Nothing

Examples

Example 1:
_control ctrlSetFade 1; _control ctrlCommit 5;

Additional Information

See also:
ctrlFade cutFadeOut ctrlCommit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Nelis.75733126 - c
Posted on Apr 16, 2024 - 21:10 (UTC)
in Arma 3 2.17, when ctrlSetFade is used on a CtrlToolbox or RscToolbox, it only has effect on the text of it.