allDeadMen

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Revision as of 03:17, 15 October 2015 by PierreMGI (talk | contribs)
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Description

Description:
Return a list of dead units including agents. Dead unit might be inside vehicle.
Groups:
Uncategorised

Syntax

Syntax:
allDeadMen
Return Value:
Array

Examples

Example 1:
{ deleteVehicle _x } forEach allDeadMen;

Additional Information

See also:
allDeadallUnitsallGroupsplayableUnitsswitchableUnitsunitsvehiclesallCurators

Notes

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Only post proven facts here! Add Note

Notes

Posted on 17 Oct, 2009
Pierre MGI
As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.
Use the configfile "side" instead:
0 = [] spawn {while {true} do {sleep 0.1;
_westScore = {getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "side") == 0} count allDeadMen;
hintSilent format ["East killed: %1",_westScore]};};

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