BIS_fnc_moduleChat

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Revision as of 10:06, 6 October 2019 by R3vo (talk | contribs) (fixed parameter 3 description)
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Description

Description:
Make a list of units use any *chat command (groupChat, vehicleChat, sideChat, commandChat, globalChat).
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[logic, units, isActivated] call BIS_fnc_moduleChat
Parameters:
logic: Object the logic. Possible setVariable parameters:
units: Array of Objects - list of chatting units
isActivated: Boolean - (Optional, default true) if true, the module is activated and chat is send. False disables the module
Return Value:
Boolean - true when done, even if isActivated equals false

Examples

Example 1:
myLogic setVariable ["Channel", "2"]; myLogic setVariable ["Text", "Hello everyone, this is side chat!"]; [myLogic, [player], true] call BIS_fnc_moduleChat;

Additional Information

See also:
groupChatvehicleChatsideChatcommandChatglobalChatsystemChat

Notes

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Notes

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