selectionPosition
Description
- Description:
 - Description needed
 - Groups:
 - Object ManipulationRender Time Scope
 
Syntax
- Syntax:
 - Syntax needed
 - Parameters:
 - object: Object
 - selectionName: String
 - Return Value:
 - Return value needed
 
Alternative Syntax
- Syntax:
 - object selectionPosition [selectionName, LODName] Template:Since
 - Parameters:
 - object: Object
 - [selectionName, LODName]: Array
 - selectionName: String
 - LODName: String - LOD name, one of the following:
- "Memory"
 - "Geometry"
 - "FireGeometry"
 - "LandContact"
 - "HitPoints"
 
 - Return Value:
 - Array - [x,y,z] relative position in model space
 
Examples
- Example 1:
 _inModelPosition = player selectionPosition "head_hit";- Example 2:
 _inModelPosition = player selectionPosition "pelvis";- Example 3:
 _inModelPosition = player selectionPosition "head";- Example 4:
 _inModelPosition = player selectionPosition "camera";
Additional Information
- See also:
 - modelToWorldselectionNames
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on January 5, 2007 - 12:24
 - Giova
 - To know more selections simply create an eventHandler damage on an object.
 
- Posted on July 29, 2015 - 09:35 (UTC)
 - Jezuro
 - 
Since 1.49.131660, you can use an alternative syntax:
object selectionPosition [selectionName, lodName]
lodName: "Memory", "Geometry", "FireGeometry", "LandContact", "HitPoints"
If the given selectionName is not found in the given lod, [0,0,0] is returned. - Posted on June 25, 2017 - 15:13 (UTC)
 - Killzone Kid
 - Do use the filter that comes with Alt Syntax to suit your needs. For example player has 3 selections called "head" and their selectionPositions are quite different from each other:
player selectionPosition ["head", "Memory"]; // [0.173798,0.330415,1.37783] player selectionPosition ["head", "FireGeometry"]; // [0.14375,0.206039,1.44689] player selectionPosition ["head", "HitPoints"]; // [0.144257,0.306769,1.53471]