configClasses

From Bohemia Interactive Community
Revision as of 23:05, 10 June 2021 by Lou Montana (talk | contribs) (Text replacement - "<br><br>{{Feature" to "{{Feature")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Description needed
Groups:
Config

Syntax

Syntax:
Syntax needed
Parameters:
condition: String
config: Config
Return Value:
Array - Array of Configs

Examples

Example 1:
collect all CfgVehicles configs: _configs = "true" configClasses (configFile >> "CfgVehicles");
Example 2:
Return all classes that can transport 10 and more soldiers: _transporters = "getNumber (_x >> 'transportSoldier') >= 10" configClasses (configFile >> "CfgVehicles");
Example 3:
Return all classes that inherit from 'RscText': hint str ("inheritsFrom _x == (configFile >> 'RscText')" configClasses configFile);

Additional Information

See also:
ConfigconfigFilemissionConfigFileconfigPropertiesconfigHierarchy

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on oct 19, 2014 - 12:24
Iceman77
A fantastic way to filter stuff. eg:
create an array of west vehicles and spawn then in front of the player in rows of 5
private ["_cfgArray", "_xPos", "_yPos", "_veh"]; _cfgArray = "( (getNumber (_x >> 'scope') >= 2) && { getNumber (_x >> 'side') == 1 && { getText (_x >> 'vehicleClass') in ['Armored', 'Car', 'Air'] } } )" configClasses (configFile >> "CfgVehicles"); _xPos = 0; _yPos = 0; { _yPos = _yPos + 20; _veh = createVehicle [(configName _x), player modelToWorld [_xPos, _yPos, 0], [], 0, "None"]; if (_yPos >= 100) then { _yPos = 0; _xPos = _xPos + 20; }; } forEach _cfgArray;
Posted on May 28, 2016 - 20:28 (UTC)
Benargee
configClasses does not account for inherited subclasses, use configProperties with isClass filter instead configProperties [_config, "isClass _x", true];
Posted on May 28, 2017 - 09:18 (UTC)
IT07
this will get a list of ALL locations on the currently loaded world ( "true" configClasses (configFile >> "CfgWorlds" >> worldName >> "names" ) ) apply { // change each config entry into a location nearestLocation [ getArray ( _x >> "position" ), getText ( _x >> "type" ) ] };