getHideFrom

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Revision as of 16:09, 13 June 2021 by Lou Montana (talk | contribs) (Text replacement - "</dd> </dl>" to "</dd> </dl>")
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Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
object getHideFrom enemy
Parameters:
object: Object
enemy: Object
Return Value:
Array - ASLToATL representation of the believed aimPos of the enemy object

Examples

Example 1:
_pos = player getHideFrom _enemy;

Additional Information

See also:
findCoversetHideBehindisHiddenknowsAboutforgetTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 25, 2015 - 07:15 (UTC)
Benargee
This command is definatlely not broken, at least not in A3 1.42. It functions exactly as the description says it does. The reason why the Z value is elevated is because it represents the units torso. When the unit is prone and spotted, the Z value is much less. Here you can see a perfectly working example of this command Talk:getHideFrom#Operation Script Sample