From Bohemia Interactive Community
					 
					
					
					
					
Hover & click on the images for description
 
Description
- Description:
 
  Trigger axis a, b and c (
half of their x, y and z dimensions)
  Defines the area monitored by the given trigger. The area could be either rectangular or elliptical.
 
- Groups:
 
- Triggers
 
Syntax
- Syntax:
 
- trigger setTriggerArea [a, b, angle, isRectangle, c]
 - Parameters:
 
- trigger: Object - object of the type "EmptyDetector"
 
- [a, b, angle, isRectangle, c]: Array
 
- a: Number - trigger area X size / 2, in meters
 
- b: Number - trigger area Y size / 2, in meters
 
- angle: Number - trigger area rotation in degrees
 
- isRectangle: Boolean - true if rectangle
 
- c: Number - (Optional) trigger area Z size / 2, in meters. -1 for infinite height Template:Since
 - Return Value:
 
- Nothing
 
Examples
- Example 1:
 _trigger setTriggerArea [100, 50, 45, false];- Example 2:
 _trigger setTriggerArea [100, 50, 45, false, 100];- Example 3:
 _trg = createTrigger ["EmptyDetector", getPos player, false];
_trg setTriggerArea [5, 5, 0, false];
_trg setTriggerActivation ["CIV", "PRESENT", true];
_trg setTriggerStatements ["this", "hint 'Civilian near player'", "hint 'no civilian near'"]; 
Additional Information
- See also:
 
- triggerAreacreateTriggersetTriggerActivationsetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypeinAreainAreaArraytriggerIntervalsetTriggerIntervalenableSimulationsimulationEnabled
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note