getMissionLayerEntities

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Revision as of 22:06, 20 October 2021 by Nomisum (talk | contribs)
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Description

Description:
Returns all entities within specific Eden Editor layer and sub-layers. To be used when the scenario is running, not in the editor workspace. Useful for disabling / enabling whole parts of the scenario which you add to specific layer while editing.
Default layers are not returned.
Groups:
Eden EditorMission Information

Syntax

Syntax:
getMissionLayerEntities layerName
Parameters:
layerName: String - Layer name in the editor. If multiple layers with the same name are present in the scenario, the first found one is used
Return Value:
Array in format [[objects], [markers]]

Alternative Syntax

Syntax:
getMissionLayerEntities layerID
Parameters:
layerID: Number - Layer ID in the editor
Return Value:
Array in format [[objects], [markers]]

Examples

Example 1:
_base = getMissionLayerEntities "Base";
Example 2:
waitUntil {(player distance _someObject) > 800}; { deleteVehicle _x; } forEach ((getMissionLayerEntities "Simple Objects") select 0); // Deletes all objects within that layer after the player is over 800m away from _someObject
Example 3:
_layer1337Entities = getMissionLayerEntities 1337;

Additional Information

See also:
get3DENLayerEntities

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 26, 2016 - 15:27 (UTC)
R3vo
After an object was deleted from a layer, getMissionLayerEntities will return <NULL-object> for the deleted object.
Posted on November 10, 2021 - 23:05 (UTC)
nomisum
getMissionLayerEntities will also return objects in sublayers.