Reyhard/Sandbox/Character Gear Creation/Headgear – User
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Tutorial Goal
In this tutorial you will learn about:
- Importing your first FBX file
- Adding sockets & skeleton
- How to configure new weapon
Add New Weapon
Structure Preparation
While sticking to official structure is not mandatory and there are no engine restrictions asset wise about it, it is recommended to follow guidelines listed here - Data (file) structure - to ensure that all automation plugins are parsing your assets correctly and make it later easy to navigate.
Therefore, your first task will be preparing following file structure
Creation Steps
Then you may want to see: