fleeing
Description
- Description:
 - Checks if a unit is fleeing.
Notes:- Fleeing only affects AI led groups.
 - Only the group as a whole can flee (or not).
 - The courage of the AI group is based on the group's leader courage subskill.
 - Each group has a max strength (summed "armor" of all infantry units - plus armor when inside vehicles).
 - If the group losses by injury/damage or death/destruction are higher than the max strength, multiplied by leader's courage or allowFleeing level , then the group will start fleeing.
 - As result primarily the AI flees to a nearby "supply point" (some friendly units - preferably with medic or engineer, or a vehicle with repair/ammo/fuel cargo). Alternatively it will try to find a safe position within a 600m radius from the initial waypoint (danger, distance, amount of cover positions are taken into account).
 - After the fleeing has been finished the group's initial strength is reset.
 - Fleeing units in combatMode red, will be set to yellow when fleeing to avoid engaging enemies while doing so.
 - While fleeing, the group leader will be set to green, to avoid giving engage or fire orders, unless in combatMode blue already. Also speedMode is set to full.
 - When reaching their flee point/destination, they will change to combatMode yellow and speedMode normal.
 - With allowFleeing one can make unit's flee earlier (or essentially never flee). Apply it, overrides the courage subskill influence.
 
 - Groups:
 - Object Manipulation
 
Syntax
- Syntax:
 - fleeing unit
 - Parameters:
 - unit: Object
 - Return Value:
 - Boolean - Returns true if a unit is fleeing, false if not. Dead or empty units return false.
 
Examples
- Example 1:
 
Additional Information
- See also:
 - allowFleeing
 
Notes
- 
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Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Object Manipulation