setVectorDir
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Description
- Description:
- Set object's direction vector. Up vector will remain unchanged.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object setVectorDir [x, z, y]
- Parameters:
- object: Object
- [x, z, y]: Array
- Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
Notes
-
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Only post proven facts here! Add Note
Notes
-
setVectorDir can only influence an object's pitch. It can not influence bank. Example:
player setVectorDir [0,0,1]
If the player is facing 0 degrees (north), then this will do NOTHING.
If the player is facing 90 degrees (east), then this will make him pitch 90 degrees up.
You can't directly pitch an object beyond 90 degrees, because this would change its facing direction. You must first flip it's direction using setDir, then you must bank the object 180 degrees, THEN you pitch the object appropriately.
--General Barron 21:06, 3 March 2009 (CET)
- Posted on March 16, 2008 - 09:50
- Str
- Command can be also used to rotate camera in all three axis.