groupSelectUnit
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Description
- Description:
- Selects a unit from players's group. If player is a leader, the effect of this command is similar to player pressing F1, F2, F3... buttons to highlight units in his squad, after which the unit command menu is shown. If leader is AI, player will get usual communication menu to interact with the leader.
- Groups:
- Uncategorised
Syntax
- Syntax:
- player groupSelectUnit [unit, select]
- Parameters:
- player: Object
- [unit, select]: Array
- unit: Object
- select: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- After leaving menu, deselect all units (command menu is not opened -> no selection)
{ player groupSelectUnit [_x, false]; } forEach (groupSelectedUnits player);
- Example 2:
- Select all units when player is the leader:
{ player groupSelectUnit [_x, true]; } forEach units player;
- Example 3:
- Open communication with group leader:
player groupSelectUnit [leader player, true];
Additional Information
- See also:
- groupSelectedUnits
Notes
-
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