From Bohemia Interactive Community
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Description
- Description:
- Register conversation topic to given person.
- Groups:
- Uncategorised
Syntax
- Syntax:
- person kbAddTopic [TopicName, filename.bikb, filename.fsm, event_handler]
- Parameters:
- person: Object
- [TopicName, filename.bikb, filename.fsm, event_handler]: Array
- TopicName: String -
- filename.bikb: String - Must exist. bikb file name.
- filename.fsm: String - Optional. Can be empty string. fsm file name
- event_handler: Code or String - Optional. New to Arma2.
The event handler receives parameters:
_sentenceId: the sentence as defined in the .bikb file
_topic: TopicName registered via kbAddTopic
_this: the person that was talked to (receiver)
_from: the person that talked to the receiver and triggered the script
- Return Value:
- Nothing
Examples
- Example 1:
player kbAddtopic["myTest", "myTest.bikb", "myTest.fsm", {call compile preprocessFileLineNumbers "myTest.sqf"}];
Additional Information
- See also:
- kbRemoveTopickbHasTopickbTellFSM
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
Notes
- Mikero
-
- .bikb extension is by convention only. It can be anything.
- There is no default extension.
- Even tho bikb's are standard class text they cannot be raPified.
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