BIS_fnc_3DENShowMessage

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Revision as of 11:31, 7 February 2020 by R3vo (talk | contribs) (fixed incorrectly named parameter "icon")
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Description

Description:
Shows a pop-up message.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[text, title, buttonOK, buttonCancel, icon] call BIS_fnc_3DENShowMessage
Parameters:
text: String - Text to display
title: String - (Optional, default "") Title header
buttonOK: String - (Optional, default "") If String then it's the text of the button. Can also be Array in format:
0: String - Text
1: Code - Code executed when button is pressed
buttonCancel: String - (Optional, default "") Same as buttonOK
icon: String - (Optional, default "") Path to an icon which will be shown on the left side of the message
parentDisplay: Display - (Optional, default findDisplay 313 (Display Eden)) Display from which the window is opened from
Return Value:
Display

Examples

Example 1:
["Message","Title of the Message"] call BIS_fnc_3DENShowMessage;

Additional Information

See also:
Eden EditorBIS_fnc_3DENCameraBIS_fnc_3DENControlsHintBIS_fnc_3DENDiagCreateListBIS_fnc_3DENDiagFontsBIS_fnc_3DENDiagMouseControlBIS_fnc_3DENDrawLocationsBIS_fnc_3DENEntityMenuBIS_fnc_3DENExportAttributesBIS_fnc_3DENExportOldSQMBIS_fnc_3DENExportTerrainBuilderBIS_fnc_3DENFlashlightBIS_fnc_3DENGridBIS_fnc_3DENIntelBIS_fnc_3DENInterfaceBIS_fnc_3DENListLocationsBIS_fnc_3DENMissionPreviewBIS_fnc_3DENModuleDescriptionBIS_fnc_3DENStatusBarBIS_fnc_3DENToolbarBIS_fnc_3DENTutorialBIS_fnc_3DENVisionMode

Notes

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Notes

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