From Bohemia Interactive Community
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Description
- Description:
- Pass a non-verbal communication to the receiver. This command does as if the sentence was said and triggers the reaction scripts (AI FSM or player's conversation EH). See Conversations for more details.
- Groups:
- Conversations
Syntax
- Syntax:
- person kbReact [receiver, topicName, sentenceID(, argumentArray1, argumentArray2, …)]
- Parameters:
- person: Object
- [receiver, topicName, sentenceID, argumentArray1, argumentArray2, …]: Array
- receiver: Object
- topicName: String
- sentenceID: String
- argumentArray1toN (Optional): Array - [argumentName, argumentValue, argumentText, argumentSpeech]:
- argumentName: String
- argumentValue: Code
- argumentText: String
- argumentSpeech: Array of Strings - each string is an already defined word in config.
- Return Value:
- Nothing
Examples
- Example 1:
unit1 kbReact [unit2, "topicName", "speech1"];
Additional Information
- See also:
- ConversationskbAddTopickbHasTopickbTellkbWasSaidkbRemoveTopickbAddDatabasekbAddDatabaseTargetsFSMFSM Editor
Notes
-
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