From Bohemia Interactive Community
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Description
- Description:
- Types a structured text on the screen, letter by letter, cursor blinking.
- Execution:
- spawn
- Groups:
- GUI
Syntax
- Syntax:
- [stringLines, posX, posY, rootFormat] spawn BIS_fnc_typeText
- Parameters:
- stringLines:
- Array of Strings - array containing lines of text with same structured text formatting.
- Array of Array of Strings [text, format, blinkCount]
- text: String - (Optional, default "")
- format: String - (Optional, default "<t align = 'center' shadow = '1' size = '0.7'>%1</t><br/>")
- blinkCount: Number - (Optional, default 5) number of cursor blinks after text typing
- posX: Number - (Optional, default 0)
- posY: Number - (Optional, default 0)
- rootFormat: String - (Optional, default "<t>%1</t>") the parent format
- Return Value:
- Nothing
Examples
- Example 1:
[
[
["CAMP ROGAIN,", "<t align = 'center' shadow = '1' size = '0.7' font='PuristaBold'>%1</t>"],
["RESUPPLY POINT", "<t align = 'center' shadow = '1' size = '0.7'>%1</t><br/>"],
["10 MINUTES LATER ...", "<t align = 'center' shadow = '1' size = '1.0'>%1</t>", 15]
]
] spawn BIS_fnc_typeText;
- Example 2:
[
[
["Hello there...", nil, 30]
],
0, safeZoneY + safeZoneH / 2
] spawn BIS_fnc_typeText;
Additional Information
- See also:
- BIS_fnc_dynamicTextBIS_fnc_infoTextBIS_fnc_textTilesBIS_fnc_typeText2
Notes
-
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Notes
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