setObjectTexture
Description
- Description:
 - Textures object selection with texture named in array. 
Array has the form [selectionNumber, "Texture"].
The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
NOTES:- Not all objects could be textured this way. To find out, run getObjectTextures command on an object. Empty array [] usually indicates it cannot be textured.
 - All textures must have resolution 2^x / 2^y (e.g. 16 / 16, 16 / 32, 64 / 256, 512 / 512, etc). The largest texture size commonly supported by graphics cards and RV engine is 4096x4096
 - Supported formats: .pac, .paa, .jpg, .jpeg, .ogg, .ogv
 
 - Groups:
 - Object Manipulation
 
Syntax
- Syntax:
 - object setObjectTexture [selectionNumber,texture]
 - Parameters:
 - object: Object
 - [selectionNumber,texture]: Array
 - selectionNumber: Number
 - texture: String
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 _objectname setObjectTexture [0, "\pboname\texture.paa"]; _objectname setObjectTexture [1, "\pboname\texture2.paa"];- Example 2:
 _obj setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"];- Example 3:
 _obj setObjectTexture [0, "#(argb,512,512,1)r2t(rendersurface,1.333)"];- Example 4:
 - When applying custom texture in Editor on vehicles that have randomization enabled (Arma 3 Assets), disable randomization first:
this setVariable ["BIS_enableRandomization", false]; this setObjectTexture [0,"#(rgb,8,8,3)color(1,0,0,1)"]; 
Additional Information
- See also:
 - getObjectTexturessetObjectTextureGlobalsetObjectMaterialgetObjectMaterialssetObjectMaterialGlobalforceFlagTexture
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
- Posted on Aug 4, 2006 - 23:40
 - Hoz
 - In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client (or setObjectTextureGlobal). This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.
 - Posted on December 19, 2009 - 23:16
 - Lou Montana
 - 
Instead of bitmaps, procedural textures can be used.
The syntax for those is #(argb,8,8,3)color(R,G,B,A), where R,G,B stands for Red, Green, Blue, and A stands for Alpha, all values can be anything between 0 and 1 (including decimals). e.g._obj setObjectTexture [0,'#(argb,8,8,3)color(0,1,0,1)']would color myObj in flat green. See Procedural Textures for more details. - Posted on August 25, 2014 - 22:27 (EST)
 - Benargee
 - 
Also works with absolute path and .jpg files.
_obj setObjectTexture [0, "C:\Folder\Folder\Texture.paa"]; _obj setObjectTexture [0, "C:\Folder\Folder\Texture.jpg"];Texture can also be blank:_obj setObjectTexture [2,""];This will make the texture selection invisible on certain units without an error message. In some cases this is a desirable effect 
Bottom Section
- Posted on March 18, 2015 - 03:09 (UTC)
 - Longbow
 - 
It is also possible to apply texture to unit's backpack, as it also has hidden selection (unfortunately does not work for vests)
(backpackContainer player) setObjectTexture [0,'#(argb,8,8,3)color(0,0,0,1)']Also keep in mind that player's custom texture is being reset when you open BIS Arsenal (even without changing any gear) 
- Posted on May 13, 2015 - 14:37 (UTC)
 - Moerderhoschi
 - 
You can also use the gameinternal skins: List of MH9 Skins 
_obj setObjectTexture [0, "\a3\air_f\heli_light_01\data\skins\heli_light_01_ext_digital_co.paa"]; 
- Posted on October 24, 2016 - 12:09 (UTC)
 - Killzone Kid
 - 
Sometimes it could be necessary to set default material on an object for the texture to take effect:
_block = createVehicle ["Land_VR_Block_02_F", player getPos [20, getDir player], [], 0, "CAN_COLLIDE"]; _block setObjectMaterial [0, "\a3\data_f\default.rvmat"]; _block setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"];Courtesy of Larrow 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint: Resistance version 1.75
 - Operation Flashpoint: Resistance: New Scripting Commands
 - Operation Flashpoint: Resistance: Scripting Commands
 - Command Group: Object Manipulation
 - Scripting Commands: Local Effect
 - Scripting Commands OFP 1.99
 - Scripting Commands OFP 1.96
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 3: Scripting Commands
 - Scripting Commands Take On Helicopters