From Bohemia Interactive Community
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Description
- Description:
- Disable collision between vehicles. This command doesn't disable collision between PhysX objects.
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Command has to be executed where objects are
local, and as long as they don't change locality, the effect of this command will be global.
If the two objects are not local to the same computer, then it has to be executed on both computers to achieve the desired effect.
If one or both objects change locality, the command needs to be executed again on the new
owner's machine(s) to maintain the effect.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object disableCollisionWith object
- Parameters:
- object: Object
- object: Object
- Return Value:
- Nothing
Examples
- Example 1:
[_veh1, _veh2] remoteExecCall ["disableCollisionWith", 0, _veh1];
Additional Information
- See also:
- enableCollisionWith
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
Notes
- Posted on April 4, 2015 - 12:03 (UTC)
- Ranwer
-
disableCollisionWith is basically a script that when you apply it to an object, and your unit can go through it like a ghost. However, if you wish the object to be solid again, you may wish to use enableCollisionWith.
An example for this is:
barrel1 disableCollisionWith player1;
barrel1 enableCollisionWith player1;
On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container
- Posted on May 29, 2018 - 06:58 (UTC)
- bloodwyn1756
-
This command does not disable the roadway LOD.
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