From Bohemia Interactive Community
- Posted on 13 November 2017
- James
-
visibleMap does not work in all cases where a map might be part of a dialog like in a uav terminal or in a artillery computer dialog. Some of these cases can be covered with an addMissionEventHandler of type "Map". Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like
// update marker as long as map is open (works for uav stations as well)
J_myGPSEH = addMissionEventHandler ["Map", {
params ["_mapIsOpened", "_mapIsForced"];
if (_mapIsOpened) then {
systemChat "GPS aktiv";
J_var_GPSOn = true;
// no sheduled environment -> create one
/* Triggered when map is opened or closed either by user action or script command openMap. */
[] spawn {
waitUntil{
... // do something as long as map is open;
not J_var_GPSOn
};
};
} else {
J_var_GPSOn = false;
systemChat "GPS inaktiv";
};
}];