Hitpoints – Arma 3
All Hit Points
| Hit Point | Name |
|---|---|
| #cam_gunner | |
| #gear_1_light_1_hit | |
| #gear_1_light_2_hit | |
| #gear_2_light_1_hit | |
| #gear_2_light_2_hit | |
| #gear_3_light_1_hit | |
| #gear_3_light_2_hit | |
| #gear_f_lights | |
| #glass11 | |
| #hitlight1 | |
| #hitlight2 | |
| #hitlight3 | |
| #l svetlo | |
| #light_1 | |
| #light_1_hit | |
| #light_1_hitpoint | |
| #light_2 | |
| #light_2_hit | |
| #light_2_hitpoint | |
| #light_3_hit | |
| #light_4_hit | |
| #light_hitpoint | |
| #light_l | |
| #light_l2 | |
| #light_l2_flare | |
| #light_l_flare | |
| #light_l_hitpoint | |
| #light_r | |
| #light_r2 | |
| #light_r2_flare | |
| #light_r_flare | |
| #light_r_hitpoint | |
| #light_spotlight_hit | |
| #p svetlo | |
| #pos_gear_front_light | |
| #wing_left_light | |
| #wing_right_light | |
| glass_10_hitpoint | |
| glass_11_hitpoint | |
| glass_12_hitpoint | |
| glass_13_hitpoint | |
| glass_14_hitpoint | |
| glass_15_hitpoint | |
| glass_16_hitpoint | |
| glass_17_hitpoint | |
| glass_18_hitpoint | |
| glass_19_hitpoint | |
| glass_1_hitpoint | |
| glass_20_hitpoint | |
| glass_2_hitpoint | |
| glass_3_hitpoint | |
| glass_4_hitpoint | |
| glass_5_hitpoint | |
| glass_6_hitpoint | |
| glass_7_hitpoint | |
| glass_8_hitpoint | |
| glass_9_hitpoint | |
| glass_pod_01_hitpoint | |
| glass_pod_02_hitpoint | |
| glass_pod_03_hitpoint | |
| glass_pod_04_hitpoint | |
| glass_pod_05_hitpoint | |
| glass_pod_06_hitpoint | |
| glass_pod_07_hitpoint | |
| glass_pod_08_hitpoint | |
| glass_pod_09_hitpoint | |
| hitammo | Ammunition |
| hitavionics | Avionics |
| hitbattery_l | |
| hitbattery_r | |
| hitbody | Body |
| hitcomgun | Commander Gun |
| hitcomturret | Commander Turret |
| hitengine | Engine |
| hitengine1 | Engine #1 |
| hitengine2 | Engine #2 |
| hitengine3 | Engine #3 |
| hitengine4 | |
| hitera_back | |
| hitera_front | |
| hitera_left | |
| hitera_left_1 | |
| hitera_left_2 | |
| hitera_left_3 | |
| hitera_left_4 | |
| hitera_right | |
| hitera_right_1 | |
| hitera_right_2 | |
| hitera_right_3 | |
| hitera_right_4 | |
| hitera_top | |
| hitera_top_front | |
| hitera_top_left | |
| hitera_top_left_1 | |
| hitera_top_left_2 | |
| hitera_top_right | |
| hitera_top_right_1 | |
| hitera_top_right_2 | |
| hitfuel | Fuel Tank |
| hitfuel2 | Fuel Tank #2 |
| hitfuel_lead_left | |
| hitfuel_lead_right | |
| hitfuel_left | |
| hitfuel_right | |
| hitfuell | Fuel Tank (Left) |
| hitfuelr | Fuel Tank (Right) |
| hitfueltank | |
| hitgear | Gear |
| hitglass1 | Window #1 |
| hitglass10 | Window #10 |
| hitglass11 | Window #11 |
| hitglass12 | Window #12 |
| hitglass13 | Window #13 |
| hitglass14 | Window #14 |
| hitglass15 | Window #15 |
| hitglass16 | |
| hitglass17 | |
| hitglass18 | |
| hitglass19 | |
| hitglass1a | |
| hitglass1b | |
| hitglass2 | Window #2 |
| hitglass20 | |
| hitglass3 | Window #3 |
| hitglass4 | Window #4 |
| hitglass5 | Window #5 |
| hitglass6 | Window #6 |
| hitglass7 | Window #7 |
| hitglass8 | Window #8 |
| hitglass9 | Window #9 |
| hitgun | Gun |
| hithrotor | Main rotor |
| hithstabilizerl1 | |
| hithstabilizerr1 | |
| hithull | Hull |
| hithydraulics | Hydraulics |
| hitlaileron | Left Aileron |
| hitlaileron_link | |
| hitlbwheel | 4th axle left wheel |
| hitlcelevator | Left Elevator |
| hitlcrudder | Left Rudder |
| hitlf2wheel | 2nd axle left wheel |
| hitlfwheel | 1st axle left wheel |
| hitlglass | Window (Left) |
| hitlight | |
| hitlightback | |
| hitlightfront | |
| hitlightl | |
| hitlightr | |
| hitlmwheel | 3rd axle left wheel |
| hitltrack | Left track |
| hitmissiles | Missiles |
| hitoptic | |
| hitoptics | |
| hitpitottube | |
| hitraileron | Right Aileron |
| hitraileron_link | |
| hitrbwheel | 4th axle right wheel |
| hitrelevator | Right Elevator |
| hitreservewheel | |
| hitrf2wheel | 2nd axle right wheel |
| hitrfwheel | 1st axle right wheel |
| hitrglass | Window (Right) |
| hitrmwheel | 3rd axle right wheel |
| hitrotor | |
| hitrotorvirtual | |
| hitrrudder | Right Rudder |
| hitrtrack | Right track |
| hitslat_back | Slat Armour (Front) |
| hitslat_front | Slat Armour (Front) |
| hitslat_left | |
| hitslat_left_1 | Slat Armour (Left, 1) |
| hitslat_left_2 | Slat Armour (Left, 2) |
| hitslat_left_3 | Slat Armour (Left, 3) |
| hitslat_right | |
| hitslat_right_1 | Slat Armour (Right, 1) |
| hitslat_right_2 | Slat Armour (Right, 2) |
| hitslat_right_3 | Slat Armour (Right, 3) |
| hitslat_top_back | Slat Armour (Top back) |
| hitslat_top_left | Slat Armour (Top left) |
| hitslat_top_right | Slat Armour (Top right) |
| hitstarter1 | |
| hitstarter2 | |
| hitstarter3 | |
| hitstaticport | |
| hittail | Tail |
| hittransmission | Transmission |
| hitturret | Turret |
| hitvrotor | Tail Rotor |
| hitvstabilizer1 | |
| hitwinch | Winch |
Export Script
// Execute in Eden Editor
[] spawn
{
_startPos = position player;
collect3DENHistory
{
{
_startPos = _startPos vectorAdd [0, 0, 10];
//_veh = createVehicle [[[configName]] _x, _startPos, [], 0, "CAN_COLLIDE"];
//_veh enableSimulation false;
create3DENEntity ["Object", configName _x, _startPos, true];
} forEach ("getNumber (_x >> 'scope') > 0 && getText (_x >> 'vehicleClass') in ['Armored', 'Car', 'Air', 'Ship', 'Men', 'Autonomous']" configClasses (configFile >> "CfgVehicles"));
};
private _hitPoints = [];
private _text = "{| class=""wikitable sortable""" + endl +"|-" + endl + "! Hit Point !! Name";
{
{
_hitpoints pushBackUnique _x;
} forEach (getAllHitPointsDamage _x # 0);
} forEach vehicles;
_hitpoints sort true;
{
_text = _text + endl + "|-" + endl + "| " + _x + " || " + localize ("STR_ENH_DAMAGE_" + _x);
} forEach _hitpoints;
copyToClipboard (_text + endl + "|}");
systemChat "Data copied!";
};