Hitpoints – Arma 3
All Hit Points
| No. | Hit Point | Name |
|---|---|---|
| 1 | #cam_gunner | |
| 2 | #gear_1_light_1_hit | |
| 3 | #gear_1_light_2_hit | |
| 4 | #gear_2_light_1_hit | |
| 5 | #gear_2_light_2_hit | |
| 6 | #gear_3_light_1_hit | |
| 7 | #gear_3_light_2_hit | |
| 8 | #gear_f_lights | |
| 9 | #glass11 | |
| 10 | #hitlight1 | |
| 11 | #hitlight2 | |
| 12 | #hitlight3 | |
| 13 | #l svetlo | |
| 14 | #light_1 | |
| 15 | #light_1_hit | |
| 16 | #light_1_hitpoint | |
| 17 | #light_2 | |
| 18 | #light_2_hit | |
| 19 | #light_2_hitpoint | |
| 20 | #light_3_hit | |
| 21 | #light_3_hitpoint | |
| 22 | #light_4_hit | |
| 23 | #light_4_hitpoint | |
| 24 | #light_hitpoint | |
| 25 | #light_l | |
| 26 | #light_l2 | |
| 27 | #light_l2_flare | |
| 28 | #light_l_flare | |
| 29 | #light_l_hitpoint | |
| 30 | #light_r | |
| 31 | #light_r2 | |
| 32 | #light_r2_flare | |
| 33 | #light_r_flare | |
| 34 | #light_r_hitpoint | |
| 35 | #light_spotlight_hit | |
| 36 | #p svetlo | |
| 37 | #pos_gear_front_light | |
| 38 | #wing_left_light | |
| 39 | #wing_right_light | |
| 40 | glass_10_hitpoint | |
| 41 | glass_11_hitpoint | |
| 42 | glass_12_hitpoint | |
| 43 | glass_13_hitpoint | |
| 44 | glass_14_hitpoint | |
| 45 | glass_15_hitpoint | |
| 46 | glass_16_hitpoint | |
| 47 | glass_17_hitpoint | |
| 48 | glass_18_hitpoint | |
| 49 | glass_19_hitpoint | |
| 50 | glass_1_hitpoint | |
| 51 | glass_20_hitpoint | |
| 52 | glass_21_hitpoint | |
| 53 | glass_22_hitpoint | |
| 54 | glass_23_hitpoint | |
| 55 | glass_24_hitpoint | |
| 56 | glass_25_hitpoint | |
| 57 | glass_26_hitpoint | |
| 58 | glass_27_hitpoint | |
| 59 | glass_28_hitpoint | |
| 60 | glass_29_hitpoint | |
| 61 | glass_2_hitpoint | |
| 62 | glass_30_hitpoint | |
| 63 | glass_31_hitpoint | |
| 64 | glass_32_hitpoint | |
| 65 | glass_33_hitpoint | |
| 66 | glass_34_hitpoint | |
| 67 | glass_35_hitpoint | |
| 68 | glass_36_hitpoint | |
| 69 | glass_37_hitpoint | |
| 70 | glass_38_hitpoint | |
| 71 | glass_39_hitpoint | |
| 72 | glass_3_hitpoint | |
| 73 | glass_40_hitpoint | |
| 74 | glass_41_hitpoint | |
| 75 | glass_42_hitpoint | |
| 76 | glass_43_hitpoint | |
| 77 | glass_44_hitpoint | |
| 78 | glass_45_hitpoint | |
| 79 | glass_46_hitpoint | |
| 80 | glass_47_hitpoint | |
| 81 | glass_48_hitpoint | |
| 82 | glass_49_hitpoint | |
| 83 | glass_4_hitpoint | |
| 84 | glass_50_hitpoint | |
| 85 | glass_51_hitpoint | |
| 86 | glass_52_hitpoint | |
| 87 | glass_53_hitpoint | |
| 88 | glass_54_hitpoint | |
| 89 | glass_55_hitpoint | |
| 90 | glass_56_hitpoint | |
| 91 | glass_57_hitpoint | |
| 92 | glass_58_hitpoint | |
| 93 | glass_59_hitpoint | |
| 94 | glass_5_hitpoint | |
| 95 | glass_60_hitpoint | |
| 96 | glass_61_hitpoint | |
| 97 | glass_62_hitpoint | |
| 98 | glass_6_hitpoint | |
| 99 | glass_7_hitpoint | |
| 100 | glass_8_hitpoint | |
| 101 | glass_9_hitpoint | |
| 102 | glass_pod_01_hitpoint | |
| 103 | glass_pod_02_hitpoint | |
| 104 | glass_pod_03_hitpoint | |
| 105 | glass_pod_04_hitpoint | |
| 106 | glass_pod_05_hitpoint | |
| 107 | glass_pod_06_hitpoint | |
| 108 | glass_pod_07_hitpoint | |
| 109 | glass_pod_08_hitpoint | |
| 110 | glass_pod_09_hitpoint | |
| 111 | hand_l | |
| 112 | hand_r | |
| 113 | hit_light_1 | |
| 114 | hit_light_1_flare | |
| 115 | hit_light_2 | |
| 116 | hit_light_3 | |
| 117 | hit_light_4 | |
| 118 | hitabdomen | Abdomen |
| 119 | hitammo | Ammunition |
| 120 | hitarms | Arms |
| 121 | hitavionics | Avionics |
| 122 | hitbattery_l | |
| 123 | hitbattery_r | |
| 124 | hitbody | Body |
| 125 | hitchest | Chest |
| 126 | hitcomgun | Commander Gun |
| 127 | hitcomturret | Commander Turret |
| 128 | hitdiaphragm | Diaphragm |
| 129 | hitengine | Engine |
| 130 | hitengine1 | Engine #1 |
| 131 | hitengine2 | Engine #2 |
| 132 | hitengine3 | Engine #3 |
| 133 | hitengine4 | |
| 134 | hitera_back | |
| 135 | hitera_front | |
| 136 | hitera_left | |
| 137 | hitera_left_1 | |
| 138 | hitera_left_2 | |
| 139 | hitera_left_3 | |
| 140 | hitera_left_4 | |
| 141 | hitera_right | |
| 142 | hitera_right_1 | |
| 143 | hitera_right_2 | |
| 144 | hitera_right_3 | |
| 145 | hitera_right_4 | |
| 146 | hitera_top | |
| 147 | hitera_top_front | |
| 148 | hitera_top_left | |
| 149 | hitera_top_left_1 | |
| 150 | hitera_top_left_2 | |
| 151 | hitera_top_right | |
| 152 | hitera_top_right_1 | |
| 153 | hitera_top_right_2 | |
| 154 | hitface | Face |
| 155 | hitfuel | Fuel Tank |
| 156 | hitfuel2 | Fuel Tank #2 |
| 157 | hitfuel_lead_left | |
| 158 | hitfuel_lead_right | |
| 159 | hitfuel_left | |
| 160 | hitfuel_right | |
| 161 | hitfuell | Fuel Tank (Left) |
| 162 | hitfuelr | Fuel Tank (Right) |
| 163 | hitfueltank | |
| 164 | hitgear | Gear |
| 165 | hitglass1 | Window #1 |
| 166 | hitglass10 | Window #10 |
| 167 | hitglass11 | Window #11 |
| 168 | hitglass12 | Window #12 |
| 169 | hitglass13 | Window #13 |
| 170 | hitglass14 | Window #14 |
| 171 | hitglass15 | Window #15 |
| 172 | hitglass16 | |
| 173 | hitglass17 | |
| 174 | hitglass18 | |
| 175 | hitglass19 | |
| 176 | hitglass1a | |
| 177 | hitglass1b | |
| 178 | hitglass2 | Window #2 |
| 179 | hitglass20 | |
| 180 | hitglass3 | Window #3 |
| 181 | hitglass4 | Window #4 |
| 182 | hitglass5 | Window #5 |
| 183 | hitglass6 | Window #6 |
| 184 | hitglass7 | Window #7 |
| 185 | hitglass8 | Window #8 |
| 186 | hitglass9 | Window #9 |
| 187 | hitgun | Gun |
| 188 | hithands | Hands |
| 189 | hithead | Head |
| 190 | hithrotor | Main rotor |
| 191 | hithstabilizerl1 | |
| 192 | hithstabilizerr1 | |
| 193 | hithull | Hull |
| 194 | hithydraulics | Hydraulics |
| 195 | hitlaileron | Left Aileron |
| 196 | hitlaileron_link | |
| 197 | hitlbwheel | 4th axle left wheel |
| 198 | hitlcelevator | Left Elevator |
| 199 | hitlcrudder | Left Rudder |
| 200 | hitlegs | Legs |
| 201 | hitlf2wheel | 2nd axle left wheel |
| 202 | hitlfwheel | 1st axle left wheel |
| 203 | hitlglass | Window (Left) |
| 204 | hitlight | |
| 205 | hitlightback | |
| 206 | hitlightfront | |
| 207 | hitlightl | |
| 208 | hitlightr | |
| 209 | hitlmwheel | 3rd axle left wheel |
| 210 | hitltrack | Left track |
| 211 | hitmissiles | Missiles |
| 212 | hitneck | Neck |
| 213 | hitoptic | |
| 214 | hitoptics | |
| 215 | hitpelvis | Pelvis |
| 216 | hitpitottube | |
| 217 | hitraileron | Right Aileron |
| 218 | hitraileron_link | |
| 219 | hitrbwheel | 4th axle right wheel |
| 220 | hitrelevator | Right Elevator |
| 221 | hitreservewheel | |
| 222 | hitrf2wheel | 2nd axle right wheel |
| 223 | hitrfwheel | 1st axle right wheel |
| 224 | hitrglass | Window (Right) |
| 225 | hitrmwheel | 3rd axle right wheel |
| 226 | hitrotor | |
| 227 | hitrotorvirtual | |
| 228 | hitrrudder | Right Rudder |
| 229 | hitrtrack | Right track |
| 230 | hitslat_back | Slat Armour (Front) |
| 231 | hitslat_front | Slat Armour (Front) |
| 232 | hitslat_left | |
| 233 | hitslat_left_1 | Slat Armour (Left, 1) |
| 234 | hitslat_left_2 | Slat Armour (Left, 2) |
| 235 | hitslat_left_3 | Slat Armour (Left, 3) |
| 236 | hitslat_right | |
| 237 | hitslat_right_1 | Slat Armour (Right, 1) |
| 238 | hitslat_right_2 | Slat Armour (Right, 2) |
| 239 | hitslat_right_3 | Slat Armour (Right, 3) |
| 240 | hitslat_top_back | Slat Armour (Top back) |
| 241 | hitslat_top_left | Slat Armour (Top left) |
| 242 | hitslat_top_right | Slat Armour (Top right) |
| 243 | hitstarter1 | |
| 244 | hitstarter2 | |
| 245 | hitstarter3 | |
| 246 | hitstaticport | |
| 247 | hittail | Tail |
| 248 | hittransmission | Transmission |
| 249 | hitturret | Turret |
| 250 | hitvrotor | Tail Rotor |
| 251 | hitvstabilizer1 | |
| 252 | hitwinch | Winch |
| 253 | hitzone_1_hitpoint | |
| 254 | hitzone_2_hitpoint | |
| 255 | hitzone_3_hitpoint | |
| 256 | hitzone_4_hitpoint | |
| 257 | incapacitated | |
| 258 | leg_l | |
| 259 | leg_r | |
| 260 | light_1_hitpoint | |
| 261 | light_2_hitpoint | |
| 262 | light_3_hitpoint | |
| 263 | light_4_hitpoint |
Export Script
// Execute in Eden Editor
[] spawn
{
_startPos = position player;
collect3DENHistory
{
{
_startPos = _startPos vectorAdd [0, 0, 10];
//_veh = createVehicle [[[configName]] _x, _startPos, [], 0, "CAN_COLLIDE"];
//_veh enableSimulation false;
create3DENEntity ["Object", configName _x, _startPos, true];
} forEach ("getNumber (_x >> 'scope') > 0 && getText (_x >> 'vehicleClass') in ['Armored', 'Car', 'Air', 'Ship', 'Men', 'Autonomous']" configClasses (configFile >> "CfgVehicles"));
};
private _hitPoints = [];
private _text = "{| class=""wikitable sortable""" + endl +"|-" + endl + "! Hit Point !! Name";
{
{
_hitpoints pushBackUnique _x;
} forEach (getAllHitPointsDamage _x # 0);
} forEach vehicles;
_hitpoints sort true;
{
_text = _text + endl + "|-" + endl + "| " + _x + " || " + localize ("STR_ENH_DAMAGE_" + _x);
} forEach _hitpoints;
copyToClipboard (_text + endl + "|}");
systemChat "Data copied!";
};