BIS_fnc_objectHeight

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Revision as of 16:21, 27 February 2021 by R3vo (talk | contribs) (added offsets)
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Description

Description:
Return object height defined by its bounding box and eventual offset fix. For the following classes an offset is used.
z-offset: -0.1 z-offset: -0.08
  • "box_east_support_f"
  • "box_ind_support_f"
  • "box_nato_support_f"
  • "box_east_ammoord_f"
  • "box_ind_ammoord_f"
  • "box_nato_ammoord_f"
  • "box_east_ammo_f"
  • "box_ind_ammo_f"
  • "box_nato_ammo_f
  • "box_east_wpslaunch_f"
  • "box_ind_wpslaunch_f"
  • "box_nato_wpslaunch_f"
  • "box_east_wpsspecial_f"
  • "box_ind_wpsspecial_f"
  • "box_nato_wpsspecial_f"
  • "box_ind_wps_f"
  • "box_east_wps_f"
  • "box_nato_wps_f"
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
object call BIS_fnc_objectHeight
Parameters:
object: Object - Evaluated object
Return Value:
Number - Height of the object

Examples

Example 1:
player call BIS_fnc_objectHeight;

Additional Information

See also:
boundingBoxsizeOfboundingBoxRealboundingCenter

Notes

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