From Bohemia Interactive Community
- Posted on August 4, 2006 - 23:49
- hoz
- This function does not remove unit's weapons.
If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back.
- Posted on January 1, 2011 - 13:11
- Talkingtoaj
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If you change a unit from captive to no longer captive (for example, to "reveal" an undercover unit), enemy units that already have prior knowledge of the unit as a captive will only partially engage, making it very easy for the undercover unit. This seems to be a bug.
However other enemy unit the unit later encounters will engage freely with full force.
- Posted on November 19, 2017 - 10:58 (UTC)
- Lou Montana
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Talkingtoaj's note does not apply to Arma 3 anymore (earlier than 1.76)
A captive unit will immediately be shot (after a normal "human" reaction time from the AI)
- Posted on August 21, 2019 - 18:02 (UTC)
- Tankbuster
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Units that are setcaptive belong to their original side for the purposes of score and rating.
So if an OPFOR unit is setcaptive and is killed by BLUFOR players, their score will be calculated as if they killed an OPFOR, not a civilian.