ctrlSetEventHandler

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Revision as of 13:25, 12 June 2021 by Lou Montana (talk | contribs) (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>")
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Description

Description:
Sets given event handler of given control. The provided function should return true/false indicating that the event has handled this event fully or not and whether the engine should execute it is default code or not afterwards. See User Interface Event Handlers for the full list of handler names. If applicable, see DIK_KeyCodes for a list of key code constants, which are relevant to key related user interface events like: KeyDown & KeyUp.
When using the event names listed here with the ctrlAddEventHandler, ctrlSetEventHandler, displayAddEventHandler or displaySetEventHandler commands, the prefix "on" in the event name must be removed (e.g. 'ButtonDown' instead of 'onButtonDown').
Groups:
GUI Control - Event HandlersEvent Handlers

Syntax

Syntax:
controlName ctrlSetEventHandler [handlerName, function]
Parameters:
controlName: Control
handlerName: String
function: String
Return Value:
Nothing

Examples

Example 1:
_control ctrlSetEventHandler ["KeyDown", ""];
Example 2:
(_display displayCtrl 108) ctrlSetEventHandler ["LBSelChanged","['ListChange',_this] call FireEvents"];

Additional Information

See also:
displaySetEventHandlerctrlAddEventHandlerctrlRemoveEventHandlerUI Event HandlersDIK KeyCodes

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 28, 2021 - 19:59 (UTC)
pierremgi
This command doesn't work on map.
waitUntil { !isNull (findDisplay 12 displayCtrl 51) }; (findDisplay 12 displayCtrl 51) ctrlSetEventHandler ["MouseButtonDblClick", "hint str _this; true"]; // doesn't skip the marker dialog as it should.