From Bohemia Interactive Community
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Description
- Description:
- Preloads all textures, materials and proxies needed to render given object. Works with both class names and objects. Returns true once all data is loaded and ready.
⚠
At least one object of the given classname has to be present in the current mission in order for alternative syntax version of the command to have any effect
- Groups:
- Object Manipulation
Syntax
- Syntax:
- distance preloadObject object
- Parameters:
- distance: Number - distance at which preload the object
- object: Object - existing object
- Return Value:
- Boolean - true when preload is finished
- Syntax:
- distance preloadObject classname
- Parameters:
- distance: Number - distance at which preload the object
- classname: String - classname of the object
- Return Value:
- Boolean - true when preload is finished
Examples
- Example 1:
[] spawn
{
waitUntil {10 preloadObject "SoldierW"};
hint "Preload finished";
};
- Example 2:
[] spawn
{
waitUntil {10 preloadObject leader player};
hint "Preload finished";
};
Additional Information
- See also:
- preloadCamerapreloadSoundpreloadTitleObjpreloadTitleRsc
Notes
-
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Only post proven facts here!
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