From Bohemia Interactive Community
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Description
- Description:
- Returns the currently selected weapon state for unit or vehicle.
Since Arma 3 v1.70 this command has been improved and extended:
- A vehicle's weapon query doesn't need a weapon operator provided the weapon or muzzle is specified in optional param.
(keep in mind that by default a vehicle has no weapons selected)
- Driver turret can now be accessed as well with turret path [-1].
- Muzzle name is supported as well as weapon name. The command searches for weapon first, then if not found, muzzle is searched for.
- Groups:
- Weapons
Syntax 1
- Syntax:
- weaponState unit
- Parameters:
- unit: Object
- Return Value:
- Array - in format [weapon, muzzle, firemode, magazine, ammoCount, roundReloadPhase, magazineReloadPhase], where:
- weapon: String
- muzzle: String
- firemode: String
- magazine: String
- ammoCount: Number
- roundReloadPhase: Number - current ammo round reload phase (see weaponReloadingTime Since Arma 3 v2.05.147785)
- magazineReloadPhase: Number - current magazine reload phase from 1 to 0, 0 - reload complete. >0 - reload in progress (Since Arma 3 v2.05.147855)
- Syntax:
- weaponState [vehicle, turretPath, weapon]
- Parameters:
- [vehicle, turretPath, weapon]: Array
- vehicle: Object
- turretPath: Array
- weapon (Optional): String (since Arma 3 v1.70) - weapon or muzzle name
- Return Value:
- Array - in format [weapon, muzzle, firemode, magazine, ammoCount, roundReloadPhase, magazineReloadPhase], where:
- weapon: String
- muzzle: String
- firemode: String
- magazine: String
- ammoCount: Number
- roundReloadPhase: Number - current ammo round reload phase (see weaponReloadingTime Since Arma 3 v2.05.147785)
- magazineReloadPhase: Number - current magazine reload phase from 1 to 0, 0 - reload complete. >0 - reload in progress (Since Arma 3 v2.05.147855)
- Syntax:
- unit weaponState weaponOrMuzzle Since Arma 3 v2.05.147855
- Parameters:
- unit: Object
- weaponOrMuzzle: String
- Return Value:
- Array - in format [weapon, muzzle, firemode, magazine, ammoCount, roundReloadPhase, magazineReloadPhase], where:
Examples
- Example 1:
_wsPlayer = weaponState player;
- Example 2:
_wsVehicle = weaponState [_apc, [0]];
- Example 3:
_wsVehicle = weaponState [_apc, [0], "AP"];
- Example 4:
_wsPlayer = player weaponState "GL_3GL_F";
Additional Information
- See also:
- weaponsselectWeaponTurretloadMagazinemagazinesTurretweaponsTurretweaponReloadingTime
Notes
-
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