weaponState
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Description
- Description:
- Returns the given or currently selected weapon state for unit or vehicle. With syntax 2, if no optional arguments are present, currently selected weapon is queried.
- Groups:
- Weapons
Syntax 1
- Syntax:
- weaponState unit
- Parameters:
- unit: Object
- Return Value:
- Array - in format [weapon, muzzle, firemode, magazine, ammoCount, roundReloadPhase, magazineReloadPhase], where:
Syntax 2
- Syntax:
- weaponState [vehicle, turretPath, weapon, muzzle, firemode]
- Parameters:
- [vehicle, turretPath, weapon]: Array
- vehicle: Object
- turretPath: Array
- since 1.70
- weapon: String - (Optional) weapon or muzzle name
- since 2.08
- muzzle: String - (Optional) muzzle name
- since 2.08
- firemode: String - (Optional) firemode name
- Return Value:
- Array - in format [weapon, muzzle, firemode, magazine, ammoCount, roundReloadPhase, magazineReloadPhase], where:
Syntax 3
- Syntax:
- unit weaponState weaponOrMuzzle
- Parameters:
- unit: Object
- weaponOrMuzzle: String
- Return Value:
- Array - in format [weapon, muzzle, firemode, magazine, ammoCount, roundReloadPhase, magazineReloadPhase], where:
Examples
- Example 1:
_wsPlayer = weaponState player; // ["arifle_MXC_ACO_F","arifle_MXC_ACO_F","Single","30Rnd_65x39_caseless_mag",30,0,0]
- Example 2:
_wsVehicle = weaponState [_apc, [0]]; // ["autocannon_40mm_CTWS","HE","player","60Rnd_40mm_GPR_Tracer_Red_shells",60,0,0]
- Example 3:
_wsVehicle = weaponState [_apc, [0], "AP"]; // ["autocannon_40mm_CTWS","AP","player","40Rnd_40mm_APFSDS_Tracer_Red_shells",40,0,0]
- Example 4:
_wsPlayer = player weaponState "GL_3GL_F"; // ["arifle_MX_GL_ACO_F","GL_3GL_F","Single","1Rnd_HE_Grenade_shell",1,0,0]
Additional Information
Notes
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