BIS_fnc_unitPlayFiring

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Revision as of 09:44, 29 December 2022 by Lou Montana (talk | contribs) (Fix Script link)
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Description

Description:
Plays back input weapon fire data on input unit.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, data, stateIgnore] spawn BIS_fnc_unitPlayFiring
Parameters:
unit: Object - unit to play weapon fire data on
data: Array - firing data to use BIS_fnc_unitCaptureFiring
stateIgnore: Boolean - (Optional, default false) whether to ignore if the Unit is dead and/or cannot move
Return Value:
Script Handle

Examples

Example 1:
private _capturedFireData = [[2.135, "GAU8", "<NULL-object>"]]; [BIS_Vehicle, _capturedData, true] spawn BIS_fnc_unitPlayFiring;

Additional Information

See also:
BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitCapture BIS_fnc_unitPlay

Notes

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