BIS_fnc_unitCaptureFiring

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Revision as of 09:47, 29 December 2022 by Lou Montana (talk | contribs) (Fix Script link)
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Description

Description:
Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, duration, startTime] spawn BIS_fnc_unitCaptureFiring
Parameters:
unit: Object - unit to capture weapon fire data from
duration: Number - maximum duration to capture
startTime: Number - (Optional, default 0) starting time offset for the frame time
Return Value:
Script Handle

Examples

Example 1:
[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;
Example 2:
[[2.135, "GAU8", "<NULL-object>"], [2.157, "GAU8", "<NULL-object>"]] // output example

Additional Information

See also:
BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture BIS_fnc_unitPlay

Notes

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