From Bohemia Interactive Community
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Description
- Description:
- Preload all textures and models around given position (format Position) to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change / cut. Returns true once all data are ready.
- Groups:
- Uncategorised
Syntax
- Syntax:
- preloadCamera position
- Parameters:
- position: Array
- Return Value:
- Boolean
Examples
- Example 1:
waitUntil {preloadCamera markerPos "cam_location_2" }
Additional Information
- See also:
- See also needed
Notes
-
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Notes
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