drawArrow
Description
- Description:
 - Draws a single line arrow on the map. As this command needs to be called every frame, it is preferable using the onDraw UI Event Handler. To draw a color filled arrow of custom shape see BIS_fnc_drawArrow.
 - Groups:
 - GUI Control - Map
 
Syntax
- Syntax:
 - map drawArrow [from, to, color]
 - Parameters:
 - map: Control
 - from: Object or Array in format Position2D or Position3D - arrow start position
 - to: Object or Array in format Position2D or Position3D - arrow end position
 - color: Array - arrow color in format [r,g,b,a]
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawArrow [ player, player getRelPos [100, 0], [1,0,0,1] ]; }];
 
Additional Information
- See also:
 - drawEllipse drawIcon drawLine drawRectangle drawPolygon drawTriangle drawXPolygon BIS_fnc_drawArrow
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Jul 07, 2015 - 21:28 (UTC)
 - Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
 
Categories: 
- Scripting Commands
 - Introduced with Armed Assault version 1.00
 - ArmA: Armed Assault: New Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: GUI Control - Map