setJointDriveLinearVelocity

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Revision as of 11:56, 26 June 2025 by Dedmen (talk | contribs) (Created page with "{{RV|type=command |game1= arma3 |version1= 2.22 |branch= dev |arg= local |eff= local |serverExec= |gr1= Object Manipulation |descr= {{Wiki|WIP}} Requires that a linear "drive" has been configured in attachChild. Sets the joints target velocity (orientation relative to the joint's own orientation). The drive will then behave like a spring (springParameters are configured in the drive), trying to accelerate the child object to the desired velocity. Similar to ...")
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Only available in Development branch(es) until its release with Arma 3 patch v2.22.

Description

Description:
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This article is a work in progress!
Requires that a linear "drive" has been configured in attachChild.

Sets the joints target velocity (orientation relative to the joint's own orientation). The drive will then behave like a spring (springParameters are configured in the drive), trying to accelerate the child object to the desired velocity.

Similar to setVelocityModelSpace
Groups:
Object Manipulation

Syntax

Syntax:
joint setJointDriveLinearVelocity velocity
Parameters:
joint : Object or NetObject - The parent vehicle that has a joint to a child, or the joint itself to be manipulated
velocity: Array format Vector3D - relative velocity vector
Return Value:
Nothing

Examples

Example 1:
-no SQF code provided-
Example 2:
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Example 3:
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Example 4:
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Example 5:
-no SQF code provided-

Additional Information

See also:
attachChild setJointDrivePosition setJointDriveOrientation setJointDriveAngularVelocity

Notes

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