Bimpas File Format

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Revision as of 22:22, 16 April 2026 by Lou Montana (talk | contribs) (Some wiki formatting)
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bimpas files are associated with Xbox elite they were the precursor to Armed Assault's rvmat files.

In both cases they define a series of textures for p3d models (and wrps)

The new Visitor 3 graphical editor tool refers to bimpas files as:

  • rvmat surface materials
  • bimpas transition materials
  • rvmat files are a series of paas
  • bimpas files are a series of rvmats


Rapification

Ordinarily, these files, if binarised, are rapified in the normal xbox/arma manner

some files, possibly in error, contain substituted space characters for zeroes.


Examples

class Pass0
{
	material = "ca\introofp\ps.rvmat";
	texture = "ca\introofp\ps.paa";
	tlAlpha = 1;
	trAlpha = 1;
	blAlpha = 1;
	brAlpha = 1;
};

class Pass0
{
	material = "LandText\az.rvmat";
	texture = "LandText\az.paa";
	trAlpha = 1.000000;
};

class Pass1
{
	material = "LandText\ba.rvmat";
	texture = "LandText\ba.paa";
	blAlpha = 1.000000;
};

class Pass2
{
	material = "LandText\_N.rvmat";
	texture = "LandText\_N.paa";
	brAlpha = 1.000000;
};

class Pass3
{
	material = "LandText\Dl.rvmat";
	texture = "LandText\Dl.paa";
	tlAlpha = 1.000000;
};