Bimpas File Format
Category: Real Virtuality File Formats
bimpas files are associated with Xbox elite they were the precursor to Armed Assault's rvmat files.
In both cases they define a series of textures for p3d models (and wrps)
The new Visitor 3 graphical editor tool refers to bimpas files as:
- rvmat surface materials
- bimpas transition materials
- rvmat files are a series of paas
- bimpas files are a series of rvmats
Rapification
Ordinarily, these files, if binarised, are rapified in the normal xbox/arma manner
some files, possibly in error, contain substituted space characters for zeroes.
Examples
class Pass0
{
material = "ca\introofp\ps.rvmat";
texture = "ca\introofp\ps.paa";
tlAlpha = 1;
trAlpha = 1;
blAlpha = 1;
brAlpha = 1;
};
class Pass0
{
material = "LandText\az.rvmat";
texture = "LandText\az.paa";
trAlpha = 1.000000;
};
class Pass1
{
material = "LandText\ba.rvmat";
texture = "LandText\ba.paa";
blAlpha = 1.000000;
};
class Pass2
{
material = "LandText\_N.rvmat";
texture = "LandText\_N.paa";
brAlpha = 1.000000;
};
class Pass3
{
material = "LandText\Dl.rvmat";
texture = "LandText\Dl.paa";
tlAlpha = 1.000000;
};