From Bohemia Interactive Community
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Description
- Description:
- Returns a list of targets within the defined range.
"Targets" are not restricted to enemy units.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Array = unit nearTargets range
- Parameters:
- unit: Object
- range: Number
- Return Value:
- Nested Array, consisting of:
- 0: Position (perceived, includes judgment and memory errors),
- 1: Type (perceived, gives only what was recognized),
- 2: Side (perceived side),
- 3: Subjective Cost (positive for enemies, more positive for more important or more dangerous
enemies),
- 4: Object (object type, can be used to get more information if needed)
- 5: (since build 5209:) position accuracy (assumed accuracy of the perceived position)
for each recognized target
Examples
- Example 1:
player nearTargets 100
could return something like this:
[[[2555.33,2535.33,1.32708],"SoldierEB",EAST,214222,EAST 1-1-A:1],[[2550.39,2482.5,1.32696],"SoldierWB",WEST,0,WEST 1-1-A:2]]
Additional Information
- See also:
- revealknowsAbout
Notes
-
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Only post proven facts here!
Add Note
Notes
- Posted on Febuary 17, 2011
- Curry
- A subjective cost greater than 0 does not necessarily mean the target is an enemy unit. Any unit, that have yet to be identified by the unit, have a small positive cost in the range 0 to 1.
- Posted on January 15, 2012
- kju
- The quality/detail level of the info depends on the knowsAbout value of the sourceUnit about the targetUnit:
For infantry:
] 0 , 1.5 [ - side unknown, some position offset, identified as SoldierWB
[ 1.5, 1.6 [ - side identified, subjective cost set
[ 1.6, 2 [ - type identified better (USMC_Soldier_Base)
[ 2 , 3.6 [ - type identified precisely (USMC_Soldier)
[ 3.6, 4 ] - position identified precisely
The values seems closely linked to the accuracy value of the given targetUnit class and its parents up in the config tree:
0 class CAManBase: Man
1.6 class SoldierWB: CAManBase
2 class USMC_Soldier_Base: SoldierWB
3.9 class USMC_Soldier: USMC_Soldier_Base
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