From Bohemia Interactive Community
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Description
- Description:
- Draw a Rectangle on the map.
- Groups:
- Uncategorised
Syntax
- Syntax:
- map drawRectangle [c, a, b, angle, colour, fill]
- Parameters:
- map: Control
- c: Array - centre of rectangle Position2D, Position3D, Object
- a: Number - 1/2 width of rectangle (in metres)
- b: Number - 1/2 height of rectangle (in metres)
- angle: Number - angle of rotation
- colour: Array - border colour [r,g,b,a]. If you are planning on using texture, set colour to white [1,1,1,1]
- fill: String - fill texture file or Procedural_Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that.
- Return Value:
- Nothing

Examples
- Example 1:
_ctrl drawRectangle [
getPos player,
20,
20,
getDir player,
[0,0,1,1],
""
];
- Example 2:
_ctrl drawRectangle [
player,
10,
20,
getDir player,
[1,1,1,1],
"#(rgb,8,8,3)color(1,0,0,1)"
];
Additional Information
- See also:
- drawArrowdrawEllipsedrawIcondrawLine
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
Notes
- Posted on March 22, 2014
- Waffle SS.
- Map example:
(findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw",{
(_this select 0) drawRectangle [
getPos player,
20,
20,
getDir player,
[0,0,1,1],
""
];
}];
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
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