From Bohemia Interactive Community
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Description
- Description:
- Returns array of available turret paths.
- Groups:
- Uncategorised
Syntax
- Syntax:
- allTurrets vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Array
- Syntax:
- allTurrets [vehicle, personTurrets]
- Parameters:
- [vehicle, personTurrets]: Array
- vehicle: Object
- personTurrets: Boolean
- true - include person (cargo) FFV (firing from vehicle) turrets
- false - exclude person (cargo) FFV turrets
- Return Value:
- Array
Examples
- Example 1:
_turretPaths = allTurrets SlammerUP; //[[0],[0,0]]
_turretPaths = allTurrets [SlammerUP, true]; //[[0],[0,0]] <- Commander turret is also FFV turret
_turretPaths = allTurrets [SlammerUP, false]; //[[0]]
- Example 2:
- Return FFV turrets only:
_FFVTurrets = allTurrets [tank, true] - allTurrets [tank, false];
Additional Information
- See also:
- moveInTurretenablePersonTurretassignedVehicleRolefullCrew
Notes
-
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Notes
Bottom Section
- Posted on April 13, 2016 - 19:13 (UTC)
- AgentRev
-
The first syntax (vehicle only without boolean) will include commander turrets like in the example, and does not include actual FFV turrets like offroad back seats, as expected.