getVariable
{{Command|= Comments ____________________________________________________________________________________________
| arma |= Game name |1.00|= Game version |arg= global|= Arguments in MP ____________________________________________________________________________________________
| Return the value of variable in the variable space of given object or location. In case of Alt Syntax usage in Arma 3, the default value will be returned if:
- Requested variable is either undefined or nil
- Variable namespace is null ([[objNull, grpNull, etc.)
All available data types combinations:
- Namespace getVariable String
- Namespace getVariable Array (since a2 1.60)
- Object getVariable String
- Object getVariable Array
- Group getVariable String
- Group getVariable Array
- Team_Member getVariable String
- Team_Member getVariable Array
- Task getVariable String
- Location getVariable String
- Control getVariable String (since Arma 3 v1.55.133553)
- Control getVariable Array (since Arma 3 v1.55.133553)
- Display getVariable String (since Arma 3 v1.55.133553)
- Display getVariable Array (since Arma 3 v1.55.133553)|= Description
____________________________________________________________________________________________
| varspace getVariable name |= Syntax
|p1= varspace: Namespace, Object, Display, Control, Group, Location, Task or Team Member |= Parameter 1
|p2= name: String - Variable name that was defined in setVariable |= Parameter 2
| Anything or Nothing if the variable doesn't exist |= Return value ____________________________________________________________________________________________
|s2= varspace getVariable [name, defaultValue] |= Syntax
|p21= varspace: Namespace, Object, Display, Control, Group or Team Member |= Parameter 1
|p22= name: String - Variable name that was defined in setVariable |= Parameter 2
|p23= defaultValue: Anything - Value to return if variable doesn't exist |= Parameter 3
|r2= Anything or defaultValue if the variable doesn't exist.
Note: If the varspace is nonexistent (objNull, grpNull, controlNull ..etc), return is nil |= Return value 2
____________________________________________________________________________________________
|x1= _thePublicVariable = _myTruck getVariable "myPublicVariable";
|= Example 1
|x2= _aLocalVariable = _myTruck getVariable ["myLocalVariable", ["Not set", _var]] select 1;
|= Example 2
|x3= for "_i" from 0 to 5 do {
_car = missionNamespace getVariable ("car" + str _i);
_car setDamage 0;
};
Sets damage of car0, car1, ..., car5 to 0. |= Example 3
|x4= myMissionVar = 2015;
missionNamespace getVariable "myMissionVar";//Returns 2015
|= Example 4
|x5= WARNING when using dynamic default value: missionNamespace getVariable ["var", 123 call fnc_abc];
/// fnc_abc is always called even when var is defined
|=
|x6= Get current value of a variable and if it is undefined, define it and get the defined value:private _var = missionNamespace getVariable "varName";
if (isNil "_var") then
{
missionNamespace setVariable ["varName", 123];
_var = 123;
};
// _var here will contain current value of the variable varName
|= Example 6
____________________________________________________________________________________________
| setVariable, allVariables |= See also
}}
Notes
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- Posted on August 13, 2016 - 17:13 (UTC)
- Ebay
-
NOTE: Arma 2 ONLY! In Arma 3 this will return default value.
Warning: the alternative syntax returns undefined when the varspace is an object and that object is null. Example:
_test = objNull getVariable ["test","0"]; systemChat _test;
Errors because _test is undefined. Tested in A2OA 1.63.131129