BIS fnc addRespawnPosition: Difference between revisions

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(see also)
(Updated params and example.)
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*[[Object]] - specific object. When some crew positions are available and unlocked, players will be respawned on them, otherwise they will appear around the object.
*[[Object]] - specific object. When some crew positions are available and unlocked, players will be respawned on them, otherwise they will appear around the object.
*[[String]] - marker name|=
*[[String]] - marker name|=
|p3= '''name (optional)''':
*[[String]] - respawn name, can be text or link to localization key|=


| [[Array]] - format [target,id] (used in [[BIS_fnc_removeRespawnPosition]]) |= Return value
| [[Array]] - format [target,id] (used in [[BIS_fnc_removeRespawnPosition]]) |= Return value
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|x1= <code><nowiki>[</nowiki>[[west]], myRespawnAPC] [[call]] [[BIS_fnc_addRespawnPosition]];</code> |=
|x1= <code><nowiki>[</nowiki>[[west]], myRespawnAPC] [[call]] [[BIS_fnc_addRespawnPosition]];</code> |=


|x2= <code>myRespawn<nowiki> = [</nowiki>[[missionNamespace]],"arena"] [[call]] [[BIS_fnc_addRespawnPosition]];</code> |=
|x2= <code>myRespawn<nowiki> = [</nowiki>[[missionNamespace]],"arena","Battle Arena"] [[call]] [[BIS_fnc_addRespawnPosition]];</code> |=
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Revision as of 13:15, 10 June 2016

Hover & click on the images for description

Description

Description:
Add a respawn position for respawn menu.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[<target>,<position>] call BIS_fnc_addRespawnPosition;
Parameters:
target: Receiver of the respawn position
position:
  • Array - format Position
  • Object - specific object. When some crew positions are available and unlocked, players will be respawned on them, otherwise they will appear around the object.
  • String - marker name
name (optional):
  • String - respawn name, can be text or link to localization key
Return Value:
Array - format [target,id] (used in BIS_fnc_removeRespawnPosition)

Examples

Example 1:
[west, myRespawnAPC] call BIS_fnc_addRespawnPosition;
Example 2:
myRespawn = [missionNamespace,"arena","Battle Arena"] call BIS_fnc_addRespawnPosition;

Additional Information

See also:
BIS_fnc_removeRespawnPositionArma 3 RespawnBIS_fnc_respawnTickets

Notes

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Notes

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