BIS fnc addRespawnPosition: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|0.50|Game version=
|0.50


|gr1= Respawn |GROUP1=
|gr1= Respawn


|eff= global |MPeff=
|eff= global |MPeff=


| Add a respawn position for [[Arma 3 Respawn#MenuPosition|respawn menu]]. |DESCRIPTION=
| Add a respawn position for [[Arma 3 Respawn#MenuPosition|respawn menu]].


| [<target>,<position>] call [[BIS_fnc_addRespawnPosition]]; |SYNTAX=
| [<target>,<position>] call [[BIS_fnc_addRespawnPosition]];


|p1= '''target''': Receiver of the respawn position
|p1= '''target''': Receiver of the respawn position
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*[[Side]]
*[[Side]]
*[[Group]]
*[[Group]]
*[[Object]]|Parameter1=
*[[Object]]
|p2= '''position''':
|p2= '''position''':
*[[Array]] - format [[Position]]
*[[Array]] - format [[Position]]
*[[Object]] - specific object. When some crew positions are available and unlocked, players will be respawned on them, otherwise they will appear around the object.
*[[Object]] - specific object. When some crew positions are available and unlocked, players will be respawned on them, otherwise they will appear around the object.
*[[String]] - marker name|Parameter2=
*[[String]] - marker name


|p3= '''name (optional)''':
|p3= '''name (optional)''':
*[[String]] - respawn name, can be text or link to localization key|PARAMETER3=
*[[String]] - respawn name, can be text or link to localization key|PARAMETER3=


| [[Array]] - format [target,id] (used in [[BIS_fnc_removeRespawnPosition]]) |RETURNVALUE=
| [[Array]] - format [target,id] (used in [[BIS_fnc_removeRespawnPosition]])
   
   
|x1= <code><nowiki>[</nowiki>[[west]], myRespawnAPC] [[call]] [[BIS_fnc_addRespawnPosition]];</code> |Example1=
|x1= <code><nowiki>[</nowiki>[[west]], myRespawnAPC] [[call]] [[BIS_fnc_addRespawnPosition]];</code>


|x2= <code>myRespawn<nowiki> = [</nowiki>[[missionNamespace]],"arena","Battle Arena"] [[call]] [[BIS_fnc_addRespawnPosition]];</code> |EXAMPLE2=
|x2= <code>myRespawn<nowiki> = [</nowiki>[[missionNamespace]],"arena","Battle Arena"] [[call]] [[BIS_fnc_addRespawnPosition]];</code>


| [[BIS_fnc_removeRespawnPosition]], [[Arma 3 Respawn]], [[BIS_fnc_respawnTickets]]|SEEALSO=
| [[BIS_fnc_removeRespawnPosition]], [[Arma 3 Respawn]], [[BIS_fnc_respawnTickets]]


}}
}}

Revision as of 23:36, 17 January 2021

Hover & click on the images for description

Description

Description:
Add a respawn position for respawn menu.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[<target>,<position>] call BIS_fnc_addRespawnPosition;
Parameters:
target: Receiver of the respawn position
position:
  • Array - format Position
  • Object - specific object. When some crew positions are available and unlocked, players will be respawned on them, otherwise they will appear around the object.
  • String - marker name
name (optional):
  • String - respawn name, can be text or link to localization key
Return Value:
Array - format [target,id] (used in BIS_fnc_removeRespawnPosition)

Examples

Example 1:
[west, myRespawnAPC] call BIS_fnc_addRespawnPosition;
Example 2:
myRespawn = [missionNamespace,"arena","Battle Arena"] call BIS_fnc_addRespawnPosition;

Additional Information

See also:
BIS_fnc_removeRespawnPositionArma 3 RespawnBIS_fnc_respawnTickets

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section

Posted on July 1, 2016 - 11:22 (UTC)
Krzmbrzl00
Make sure the used Position is in format Position3D (i.e. it contains a third coordinate (z-coordinate)) because otherwise you will get an error as soon as you open the respawn screen and you will be respawned at position [0,0,0] (lower left corner of the map), although the map marker for the spawn position is placed as intended